Posts Tagged ‘Functional’
Mentor Graphics Transforms SoC Integration and Functional Verification With Next Generation Questa Platform
WILSONVILLE, OR–(Marketwire – March 1, 2011) – Mentor Graphics Corp . ( NASDAQ : MENT ) today announced that it has embarked on a corporate-wide strategy aimed at transforming the integration and functional verification of complex System on Chip (SoC) designs. The strategy targets both near-term and long-range challenges with a blend of tools and methodologies that span the efforts of …
CS 61A – Spring 08 – TheStructure and Interpretation of Computer Programs Lecturer Brian Harvey Introduction to programming and computer science. This course exposes students to techniques of abstraction at several levels: (a) within a programming language, using higher-order functions, manifest types, data-directed programming, and message-passing; (b) linking programming languages, using functional and rule-based languages as examples. It also relates these techniques to the practical problems of implementation of languages and algorithms on a von Neumann machine. There are several significant programming projects, programmed in a dialect of the LISP language. www.cs.berkeley.edu
Google Tech Talks January 29, 2009 ABSTRACT In this session, we’ll review the psychology and system thinking behind game design, and learn how to use game mechanics to make an experience that’s fun, compelling, and addictive on the Web and mobile. We’ll conclude by showcasing some cutting-edge services that incorporate these thoughts and show us what future of social and applications will look like. “It’s one of my absolute favorite discussions on user engagement & how to reckon about app / web design & user engagement by using strategy from game mechanics.” – Dave McClure (500hats.typepad.com A lot of our services here at Google can benefit from simple ways to make them more engaging by applying lessons from game mechanics. Amy Jo Kim’s company Shufflebrain builds smart games for social networks, starting with Facebook. (For an example of how Facebook is using Game design to drive user engagement, see: www.insidefacebook.com Speaker: Amy Jo Kim Amy Jo Kim, CEO of Shufflebrain, is an internationally known expert in online community architecture. She has helped design social games and social architecture for such companies as Electronic Arts, Digital Chocolate, Viacom, eBay and Yahoo! Her book Community Building on the Web was published in 2000, and has been translated into 6 languages.
CS 61A – Spring 08 – TheStructure and Interpretation of Computer Programs Lecturer Brian Harvey Introduction to programming and computer science. This course exposes students to techniques of abstraction at several levels: (a) within a programming language, using higher-order functions, manifest types, data-directed programming, and message-passing; (b) linking programming languages, using functional and rule-based languages as examples. It also relates these techniques to the practical problems of implementation of languages and algorithms on a von Neumann machine. There are several significant programming projects, programmed in a dialect of the LISP language. www.cs.berkeley.edu