<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>suwanneewebdesign.com &#187; game</title>
	<atom:link href="http://www.suwanneewebdesign.com/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.suwanneewebdesign.com</link>
	<description></description>
	<lastBuildDate>Tue, 19 Jul 2011 15:31:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Human Complexity: The Strategic Game Of ? And ?</title>
		<link>http://www.suwanneewebdesign.com/2011/03/human-complexity-the-strategic-game-of-and/</link>
		<comments>http://www.suwanneewebdesign.com/2011/03/human-complexity-the-strategic-game-of-and/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 15:37:24 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[web design]]></category>
		<category><![CDATA[Complexity]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[Strategic]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/03/human-complexity-the-strategic-game-of-and/</guid>
		<description><![CDATA[Human Complexity: The Strategic Game Of ? And ? “Sun Pin was in battle against the Wei general, P`ang Chuan. Sun Pin said: &#8216;We have a reputation for cowardice, and our adversary despises us. Let us turn this to our advantage.&#8217;]]></description>
			<content:encoded><![CDATA[<p><b>Human Complexity: The Strategic Game Of ? And ?</b><br />
“Sun Pin was in battle against the Wei general, P`ang Chuan. Sun Pin said: &#8216;We have a reputation for cowardice, and our adversary despises us. Let us turn this to our advantage.&#8217;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/03/human-complexity-the-strategic-game-of-and/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Technologies Advances Game Development at Game Developers Conference (GDC)</title>
		<link>http://www.suwanneewebdesign.com/2011/03/unity-technologies-advances-game-development-at-game-developers-conference-gdc/</link>
		<comments>http://www.suwanneewebdesign.com/2011/03/unity-technologies-advances-game-development-at-game-developers-conference-gdc/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:37:09 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[web design]]></category>
		<category><![CDATA[advances]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Technologies]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/03/unity-technologies-advances-game-development-at-game-developers-conference-gdc/</guid>
		<description><![CDATA[Unity Technologies Advances Game Development at Game Developers Conference (GDC) SAN FRANCISCO, CA&#8211;(Marketwire &#8211; 03/01/11) &#8211; Today at GDC, Unity Technologies, provider of the Unity development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond, showcased how it is delivering on its vision of democratizing game development and making it [...]]]></description>
			<content:encoded><![CDATA[<p><b>Unity Technologies Advances Game Development at Game Developers Conference (GDC)</b><br />
SAN FRANCISCO, CA&#8211;(Marketwire &#8211; 03/01/11) &#8211; Today at GDC, Unity Technologies, provider of the Unity development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond, showcased how it is delivering on its vision of democratizing game development and making it possible for everyone to create rich interactive 3D content. &#8220;Since its introduction in 2005, Unity has &#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/03/unity-technologies-advances-game-development-at-game-developers-conference-gdc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic Game Room &#8211; NHL 11 review</title>
		<link>http://www.suwanneewebdesign.com/2011/01/classic-game-room-nhl-11-review/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/classic-game-room-nhl-11-review/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 15:30:32 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Room]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/classic-game-room-nhl-11-review/</guid>
		<description><![CDATA[Classic Game Room reviews NHL 11 from EA Sports for Xbox 360 (also available for PS3 Playstation 3), the 2011 NHL hockey video game where you can play as your favorite NHL, AHL or made up team. NHL 2011 features new gameplay enhancements like super-duper-advanced physics, broken sticks and an intuitive team and character creation [...]]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/FIDWJR6ZiLs?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/FIDWJR6ZiLs?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
Classic Game Room reviews NHL 11 from EA Sports for Xbox 360 (also available for PS3 Playstation 3), the 2011 NHL hockey video game where you can play as your favorite NHL, AHL or made up team. NHL 2011 features new gameplay enhancements like super-duper-advanced physics, broken sticks and an intuitive team and character creation tool so that you can design teams honoring the Moose Jaw Sorcerers. Excellent audio design, smooth gameplay and sharp visuals will distract you from odd-looking players that don&#8217;t resemble real players. Use the default controller settings for enhanced stick handling and skating techniques. NHL 11 has sharp programming the makes the game fun and playable so that you enjoy it yourself or with friends online in a variety of online gameplay modes. This CGR review of NHL 11 features NHL 11 game play in HD video footage.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/classic-game-room-nhl-11-review/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Game Development: Where to Begin Part 3</title>
		<link>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-3/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-3/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 15:33:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[begin]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[part]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-3/</guid>
		<description><![CDATA[Part 1 &#8211; au.youtube.com Part 2 &#8211; au.youtube.com I have a newer, better &#8220;Getting Started&#8221; video that you should watch: www.youtube.com Good game-specific language for beginners: Blitz Basic &#8211; blitzbasic.com Free C++ Compilers: www.bloodshed.net www.codeblocks.org Game Programming Libraries: Allegro &#8211; alleg.sourceforge.net SDL &#8211; www.libsdl.org OpenGL &#8211; www.opengl.org Dreamcast Development: dcemulation.org http dreamcast-scene.com Miscellaneous links for [...]]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/V8CekH2grE0?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/V8CekH2grE0?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
Part 1 &#8211; au.youtube.com Part 2 &#8211; au.youtube.com I have a newer, better &#8220;Getting Started&#8221; video that you should watch: www.youtube.com Good game-specific language for beginners: Blitz Basic &#8211; blitzbasic.com Free C++ Compilers: www.bloodshed.net www.codeblocks.org Game Programming Libraries: Allegro &#8211; alleg.sourceforge.net SDL &#8211; www.libsdl.org OpenGL &#8211; www.opengl.org Dreamcast Development: dcemulation.org http dreamcast-scene.com Miscellaneous links for more experienced peoples (Thanks to LusikkaMage) * Awesome SDL tutorials &#8211; lazyfoo.net * Awesome OpenGL/GLUT Video Tutorials &#8211; videotutorialsrock.com Our site: elysianshadows.com Probably many more links to come as I think of them, or as you guys post them. If you need anything, leave a comment.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-3/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Game Development: Where to Begin Part 2</title>
		<link>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-2/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-2/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 15:31:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[begin]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[part]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-2/</guid>
		<description><![CDATA[Part 1 &#8211; au.youtube.com Part 3 &#8211; au.youtube.com I have a newer, better &#8220;Getting Started&#8221; video that you should watch: www.youtube.com Good game-specific language for beginners: Blitz Basic &#8211; blitzbasic.com Free C++ Compilers: www.bloodshed.net www.codeblocks.org Game Programming Libraries: Allegro &#8211; alleg.sourceforge.net SDL &#8211; www.libsdl.org OpenGL &#8211; www.opengl.org Dreamcast Development: dcemulation.org http dreamcast-scene.com Miscellaneous links for [...]]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/JZLDgxVMcHI?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/JZLDgxVMcHI?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
Part 1 &#8211; au.youtube.com Part 3 &#8211; au.youtube.com I have a newer, better &#8220;Getting Started&#8221; video that you should watch: www.youtube.com Good game-specific language for beginners: Blitz Basic &#8211; blitzbasic.com Free C++ Compilers: www.bloodshed.net www.codeblocks.org Game Programming Libraries: Allegro &#8211; alleg.sourceforge.net SDL &#8211; www.libsdl.org OpenGL &#8211; www.opengl.org Dreamcast Development: dcemulation.org http dreamcast-scene.com Miscellaneous links for more experienced peoples (Thanks to LusikkaMage) * Awesome SDL tutorials &#8211; lazyfoo.net * Awesome OpenGL/GLUT Video Tutorials &#8211; videotutorialsrock.com Our site: elysianshadows.com Probably many more links to come as I think of them, or as you guys post them. If you need anything, leave a comment.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/game-development-where-to-begin-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How-to: Program Your Own Video Game</title>
		<link>http://www.suwanneewebdesign.com/2011/01/how-to-program-your-own-video-game/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/how-to-program-your-own-video-game/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 15:31:18 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/how-to-program-your-own-video-game/</guid>
		<description><![CDATA[www.pcmech.com &#8211; How do you program your own video game? Get a head start by using XNA.]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/TyWP7odUPjE?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/TyWP7odUPjE?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
www.pcmech.com &#8211; How do you program your own video game? Get a head start by using XNA.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/how-to-program-your-own-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Java Game Development &#8211; 3 &#8211; Creating a Screen for Games</title>
		<link>http://www.suwanneewebdesign.com/2011/01/java-game-development-3-creating-a-screen-for-games/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/java-game-development-3-creating-a-screen-for-games/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 15:31:57 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/java-game-development-3-creating-a-screen-for-games/</guid>
		<description><![CDATA[How to begin getting out monitor ready to display games in java.]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/_Nt1KvRZ64A?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/_Nt1KvRZ64A?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
How to begin getting out monitor ready to display games in java.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/java-game-development-3-creating-a-screen-for-games/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>iPhone Game Development Tutorial 1 &#8211; Part 1</title>
		<link>http://www.suwanneewebdesign.com/2011/01/iphone-game-development-tutorial-1-part-1/</link>
		<comments>http://www.suwanneewebdesign.com/2011/01/iphone-game-development-tutorial-1-part-1/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 15:32:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[part]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2011/01/iphone-game-development-tutorial-1-part-1/</guid>
		<description><![CDATA[A set of tutorials for beginners, teaching the fundamentals of games programming for the iPhone. For more tutorials and to download the project source code, go to www.71squared.co.uk.]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pzuDg5t5G0g?fs=1"></param><param name="allowFullScreen" value="true"></param>
					<embed src="http://www.youtube.com/v/pzuDg5t5G0g?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
A set of tutorials for beginners, teaching the fundamentals of games programming for the iPhone. For more tutorials and to download the project source code, go to www.71squared.co.uk.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2011/01/iphone-game-development-tutorial-1-part-1/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>13 Full Sail University Graduates Worked On 2010 SPIKE Video Game Awards &#8220;Game of the Year&#8221; Winner</title>
		<link>http://www.suwanneewebdesign.com/2010/12/13-full-sail-university-graduates-worked-on-2010-spike-video-game-awards-game-of-the-year-winner/</link>
		<comments>http://www.suwanneewebdesign.com/2010/12/13-full-sail-university-graduates-worked-on-2010-spike-video-game-awards-game-of-the-year-winner/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 15:36:37 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[web design]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Full]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Graduates]]></category>
		<category><![CDATA[Sail]]></category>
		<category><![CDATA[SPIKE]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[winner]]></category>
		<category><![CDATA[Worked]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2010/12/13-full-sail-university-graduates-worked-on-2010-spike-video-game-awards-game-of-the-year-winner/</guid>
		<description><![CDATA[13 Full Sail University Graduates Worked On 2010 SPIKE Video Game Awards &#8220;Game of the Year&#8221; Winner Full Sail University ( http://www.fullsail.edu ) would like to congratulate its 13 graduates that worked on this year’s Game of the Year winner at the 2010 SPIKE Video Game Awards, Red Dead Redemption. The awards aired live from [...]]]></description>
			<content:encoded><![CDATA[<p><b>13 Full Sail University Graduates Worked On 2010 SPIKE Video Game Awards &#8220;Game of the Year&#8221; Winner</b><br />
Full Sail University ( http://www.fullsail.edu ) would like to congratulate its 13 graduates that worked on this year’s Game of the Year winner at the 2010 SPIKE Video Game Awards, Red Dead Redemption. The awards aired live from Los Angeles on December 11, 2010, and were hosted by film and TV star, Neil Patrick Harris. Winter Park, FL (PRWEB) December 14, 2010 Full &#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2010/12/13-full-sail-university-graduates-worked-on-2010-spike-video-game-awards-game-of-the-year-winner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UPDATE: Favorite Video Game Music Countdown #9</title>
		<link>http://www.suwanneewebdesign.com/2010/12/update-favorite-video-game-music-countdown-9/</link>
		<comments>http://www.suwanneewebdesign.com/2010/12/update-favorite-video-game-music-countdown-9/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 07:37:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[web design]]></category>
		<category><![CDATA[countdown]]></category>
		<category><![CDATA[favorite]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.suwanneewebdesign.com/2010/12/update-favorite-video-game-music-countdown-9/</guid>
		<description><![CDATA[UPDATE: Favorite Video Game Music Countdown #9 Update: As is if this blog post didn&#8217;t have enough embedded videos I&#8217;ve added 2 more.  In my search for a collection of unaltered Sonic music I came across the band Megadriver.  They hail from Brazil with 5 albums and 3 EPs under their belt; pretty impressive numbers.  [...]]]></description>
			<content:encoded><![CDATA[<p><b>UPDATE: Favorite Video Game Music Countdown #9</b><br />
Update: As is if this blog post didn&#8217;t have enough embedded videos I&#8217;ve added 2 more.  In my search for a collection of unaltered Sonic music I came across the band Megadriver.  They hail from Brazil with 5 albums and 3 EPs under their belt; pretty impressive numbers.  To be honest a good chunk of their songs sound off key and all of them are lower quality than other stuff I&#8217;ve posted.  To be &#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.suwanneewebdesign.com/2010/12/update-favorite-video-game-music-countdown-9/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

